![]() ![]() In summary: on Super Nintendo, you’ll miss hits and get hit back harder or you can jump kick for the game’s entirety. ![]() This becomes very tedious, though it’s actually a better strategy than actually using your characters’ combos, since the enemies have ludicrous amounts of health. In Sailor Moon on the Genesis, you can press the attack button twice quickly, wait about a second, press the attack button twice again, and if you keep that up, the enemy will stand still while you punch them twice in the face until they die. In good brawlers, it’s ideal to lock enemies in a stun loop, but it is difficult and fun to do. I didn’t experience these problems in the Genesis version, but it’s actually more boring for it. While you may enjoy emulating an ADHD Ryu Hayabusa and dive kicking every enemy in sight for awhile, it does get old quickly. ![]() In almost all cases, a jump kick is your best or only option to attack an enemy without getting hit. Enemies will hit you in rapid succession before you recover from the recoil of the last attack, and many times, especially with certain bosses, they can hit you with a basic attack while not exactly on the same vertical plane as you, but your attacks won’t connect. The SNES version is more difficult than the Genesis, and this is not always intentional. In the Genesis version, faster attacks, poor sound design, and enemies who will become locked in a stun-state for far longer than necessary combine to make combat feel you are merely slapping opponents until they die. In the SNES version, the combat feels very much like the Final Fight series, both in the speed and power of your attacks. Players can grab and throw enemies, and also there’s a devastating special attack unique to each character that drains a bit of their life and in turn does heavy damage to surrounding Youma. Gameplay in Sailor Moon consists of mashing the attack button to combo foes until they’re defeated. Yo, are those Shin-chan dolls in the crane machine? (SNES) Though it was released at a time when many licensed games were excellent, Sailor Moon is missing the basic building blocks that make beat ’em ups fun. The game allows players to pick one of five sailors and battle Youma across five stages. ![]() I’ll be covering both in this review, and addressing these changes. A port of this game was released the next year for the Sega Genesis, still only in Japan, and it has quite a few differences from original release. Sailor Moon for the SNES is a beat ’em up very similar to Streets of Rage and Final Fight. Released only in Japan, this was the first title in the long list of games based around this popular anime. However, it’s not very often that we see a game based around the world’s most famous “pretty soldier,” Sailor Moon. You could even say that too many games do. In today’s gaming industry, plenty of games let you play as soldiers. Release Date: August, 1993 (SNES), 1994 (Genesis) Platform: Super Nintendo and Sega Genesis ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
January 2023
Categories |